RP Gs are large and complex games that have a ton of stuff, and much more stuff compared to most games. I would like to pull back the curtain, and give you the who (the talent) and the what (the work that they do) to make Project Eternity a reality. Making games is not magic - game development just boils down to a lot of work from a lot of talented people. During the making of Project Eternity we want to give you an idea on how our games are made. Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. Project Update #30: Update #30: How Stuff is Made Hearthstone Recruit-A-Friend (Americas Server) (I get free stuff) Black Mesa, I would not count because it's a fan remake of an existing game. But there's nothing wrong with that.if you're indie, and you really like those games, you can make them and not have to listen to people telling you otherwise.īTW, Day Z, I would definitely count as indie, but more so once they release the game as standalone. Some of them are really good and some of them are really popular, especially if the genre has fallen out of mainstream favor or has a high nostalga value (see: Torchlight). There is no shortage of indie games that are clones of other games or play all of a genere's tropes and conventions straight. It tends to involve riskier gameplay ideas, it tends to involve lower budget but more highly stylized graphics, it is often what some people have called "neo retro". However, you may well be thinking of something that could be called an "indie aesthetic". The genre (or defiance of a genre) of an indie game depends on its content. Indie is a classification and a state of being. That's simply wrong as far as I'm concerned."Indie" is not a genre. This post has been powered by avenging fury and a balanced diet. ![]() Should a game want to be ideologically independent, it'd have to significantly depart from what is expected of a title in the independent genre.Įdit: If you dismissed any of that as "Cool before it was mainstream" then you read it wrong.Įdited 17th Oct '12 6:19:40 PM by Nicknacks P:O still has an audience it needs to satisfy, so it's not really independent.Īdditionally, many academics concerned with the politics of style would argue that the adoption of the independent games aesthetic on a commercial level (with games like Bastion, or with X-BOX Live Arcade) are an attempt by the industry to regulate and control the flow of capital (and trends) which make up the independent label. They're all separate and can operate independently from each other.īut to actually be independent, its the first two categories that need to be filled. There's independent autonomy (where the company doesn't work for someone else), independent capital (where the company provides its own funds) and independent style (where the product mirrors the trends associated with independent titles). I think what's going on is there are three levels of nomenclature associated with the word "indie/independent". ![]() Scythe, so they're still independent companies, but they produce crowd-sourced games, basically.
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